Tuesday, December 14, 2010
Tuesday, November 30, 2010
level 2 building maze
Redesigned the building layout and made a linear path for the player to take. Then handed it off to Dan to create the upper level path.
Tuesday, November 16, 2010
Tuesday, October 26, 2010
Monday, October 11, 2010
Tuesday, October 5, 2010
Thursday, September 23, 2010
Next Quarter
When we start Modeling I will model out level 3 and level 2 will be done by Remy. I will have Ray do the main temple in level 2 and the temple at the end. Alex will stay on level 1 and have to show progress. I will have Joel start implimenting puzzles into the levels.
Tuesday, September 21, 2010
levels
Been working on all 3 levels putting lights and enemies in them. Did the switch placement for level 3. Put pillars in level one. Did a couple different lighting styles for level one and level three. Placed the hovering scarab lights in the scene. Still all on paper for the most part, I have some done on the computer.
Tuesday, September 14, 2010
Thursday, August 26, 2010
Tuesday, August 24, 2010
Level
Been working on level 3 and posting to see if any one else will post on forum only have a few people posting under level design.
Tuesday, August 17, 2010
Level Design
Got my version of level 2 done just need to discuss with class and wht puzzles every one wants and what they want to keep and what to add. Add spawn points, health, enemies, main puzzle, structures, and the focus points for player to take.
Programing
tried working on fall damage code Alex gave me but its a messed up code so cant fix it. Got help from Robin and he was trying to help me fix it and figure it out.
Thursday, August 12, 2010
programing
Got respawn to work by changing my less than and greater than values to mach quadrants.
var SpawnPoint1 : GameObject;
var SpawnPoint2 : GameObject;
var SpawnPoint3 : GameObject;
var SpawnPoint4 : GameObject;
function Update()
{ // respawn when player falls off edge and is in either quadrant and be taken to set object
if(transform.position.y <= -50)
{
if(transform.position.x <= -1 && transform.position.z >= 1)
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z >= 1 )
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z <= 1)
transform.position = SpawnPoint2.transform.position;
if(transform.position.x <= -1 && transform.position.z <= -1)
transform.position = SpawnPoint2.transform.position;
}
}
var SpawnPoint1 : GameObject;
var SpawnPoint2 : GameObject;
var SpawnPoint3 : GameObject;
var SpawnPoint4 : GameObject;
function Update()
{ // respawn when player falls off edge and is in either quadrant and be taken to set object
if(transform.position.y <= -50)
{
if(transform.position.x <= -1 && transform.position.z >= 1)
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z >= 1 )
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z <= 1)
transform.position = SpawnPoint2.transform.position;
if(transform.position.x <= -1 && transform.position.z <= -1)
transform.position = SpawnPoint2.transform.position;
}
}
programing
working on SpawnPoints having trouble getting to spawn to multiple points but as level designer i might decide to just make the player spawn to beginning of level when he falls of map. that seems to be the easiest way to do it.
Tuesday, August 10, 2010
new levels
worked on level 2 file got corrupted so started over and got to this point. Gave out level assignments and checking what is done so far. Got with Alex and looked over level. just need to map out puzzles can be used due to programing.
Tuesday, August 3, 2010
Journal entrys
Week 3
Had a level design team meeting and gave out assignments.
Worked on level designs draw ups.
Worked on re-spawn code: still have to change to a game objects location right now it set to x,y,z locations.
Had a level design team meeting and gave out assignments.
Worked on level designs draw ups.
Worked on re-spawn code: still have to change to a game objects location right now it set to x,y,z locations.
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