Thursday, August 26, 2010
Tuesday, August 24, 2010
Level
Been working on level 3 and posting to see if any one else will post on forum only have a few people posting under level design.
Tuesday, August 17, 2010
Level Design
Got my version of level 2 done just need to discuss with class and wht puzzles every one wants and what they want to keep and what to add. Add spawn points, health, enemies, main puzzle, structures, and the focus points for player to take.
Programing
tried working on fall damage code Alex gave me but its a messed up code so cant fix it. Got help from Robin and he was trying to help me fix it and figure it out.
Thursday, August 12, 2010
programing
Got respawn to work by changing my less than and greater than values to mach quadrants.
var SpawnPoint1 : GameObject;
var SpawnPoint2 : GameObject;
var SpawnPoint3 : GameObject;
var SpawnPoint4 : GameObject;
function Update()
{ // respawn when player falls off edge and is in either quadrant and be taken to set object
if(transform.position.y <= -50)
{
if(transform.position.x <= -1 && transform.position.z >= 1)
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z >= 1 )
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z <= 1)
transform.position = SpawnPoint2.transform.position;
if(transform.position.x <= -1 && transform.position.z <= -1)
transform.position = SpawnPoint2.transform.position;
}
}
var SpawnPoint1 : GameObject;
var SpawnPoint2 : GameObject;
var SpawnPoint3 : GameObject;
var SpawnPoint4 : GameObject;
function Update()
{ // respawn when player falls off edge and is in either quadrant and be taken to set object
if(transform.position.y <= -50)
{
if(transform.position.x <= -1 && transform.position.z >= 1)
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z >= 1 )
transform.position = SpawnPoint1.transform.position;
if(transform.position.x >= 1 && transform.position.z <= 1)
transform.position = SpawnPoint2.transform.position;
if(transform.position.x <= -1 && transform.position.z <= -1)
transform.position = SpawnPoint2.transform.position;
}
}
programing
working on SpawnPoints having trouble getting to spawn to multiple points but as level designer i might decide to just make the player spawn to beginning of level when he falls of map. that seems to be the easiest way to do it.
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